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Read a full list of new features in Toolbag 3. New licences cost $189 for individual artists and $379 for studios. Updated 26 April: Toolbag 3.04 is now shipping for Windows 7+ and macOS 10.12+. It’s largely a bugfix update, but new features include support for skew/offset painting across multiple texture sets and detail from high-poly normal maps now bakes to tangent and object space normals.

Updated 12 April 2018: Marmoset has released Beta 2 of Toolbag 3.04. Marmoset has confirmed that the desktop app will be free to the public once version 3.04 ships officially. but toolbag 3 like iclone falls in problems. the new shadow system with 3 cascade shadows levels is amazing too. the supersampling textures function make all looks amazing good. in actual version toolbag push the limits for realtime textures. mview files that Viewer generates into web pages or social media posts, it is also now possible to view them via a new desktop app released alongside Toolbag 3.04. i make this same test yesterday on marmoset toolbag 3. Like the main Marmoset viewport, Viewer also now supports volumetric fog.Īs well as embedding the. Other changes include support for HiDPI displays, a new shadow catcher object, and a new refraction shader. Viewer, Toolbag’s built-in WebGL exporter, also gets a significant update, including support for animation – added to Toolbag itself in version 3.0 – and multiple cameras.
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Updates to the Viewer, plus new free desktop app for viewing. New rendering options include support for 16-bit PNG files and 32-bit EXR files. When it comes to interoperability with other tools, Toolbag now features a model loader for assets in STL format, “updated” Substance support, and the option to export in the increasingly popular glTF format. Support for STL import, glTF export and high-bit-depth rendering Other changes include a new UI with the option to create and load presets, and support for texture sets. The baking toolset now supports over 10 new map types, including cavity/convexity, bent normals, thickness, alpha, wireframe, and a range of standard PBR map types, like albedo, roughness and metalness. There are also a new camera near plane setting and an option to temporarily turn off computationally expensive viewport effects, both of which should improve interactivity when working with large scenes. It can also display volumetric fog – itself complete with shadows – while discrepancies in depth of field effects between the viewport and rendered output have been “significantly improved”. The main application gets a number of updates to the way it displays shadows for the asset being viewed, including support for cascading shadow maps, plus a new “ludicrous” shadow resolution setting. So far, the only information about the new features comes from Marmoset’s Facebook group, so it’s pretty bare-bones, but it’s still a long list. Support for cascading shadow maps and volumetric fog in the viewportĭespite the small change in version number, Toolbag 3.04 looks to be a pretty significant update. Viewer, Toolbag’s WebGL exporter, gets support for animation and multiple cameras, and there is also a new free desktop app for viewing the. The update, described as a “huge release”, adds support for cascading shadow maps, volumetric fog, the option to bake over 10 new map types, and to render 16-bit PNG and 32-bit EXR images. Marmoset has released Toolbag 3.04, the latest version of its real-time rendering toolkit, in public beta. Scroll down for news of the official release.
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You can also download Luxion KeyShot Pro 7.Originally posted on 6 March 2018.
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